12/2/2023 0 Comments Age of decadence blackfire passSigmar hammer-holder shall come and fight beside his friend. Who braved the Blackfire Pass, where Goblins uncounted, and Black Orcs eager for slaughter, besieged the Dwarf holds. dat files replacement, which in this case was needed to increase the max AP from armors, so that's why I had to make it an scripts.aod file replacement. 'Dwarfs came, from Kurgan High King of the Dwarfs, whose hall is Karak. AlternateCombatBalance/scripts/ sub-folder and overwrite the original one. Installation (thanks to Sunfire for the description):Ġ) Make a copy of original file scripts.aod in the game dir to any other place.ģ) Copy the scripts.aod from the. Increases both AP and HP for you and enemies, making more combat actions possible while keeping the same pace, stabilizing the RNG output. You can open the doubleSP.cs file with any text editor and change this line to any multiplier you want: The Age of Decadence > General Discussions > Topic Details. ![]() When the time comes to defend the gate no enemy spawns and nothing happens at all. This would remove my objection to being whisked in front of the palace on your first visit, and would increase the dramatic tension behind setting up the conspiracy].Combat, regular and location rewards gives double SP.Ģ) Unpack it to the. Got a quest to go to Harrans Pass and stop the horde. A nice touch would be to add a dialog path to the Gaelius conversation that has a test for whether or not you spill the beans that you're arranging a conspiracy. If you don't make any changes in the writing they could return you to his front door when Gaelius is through with you. [Now that I think about it, the palace guards should intercept you when you walk out of Senna's door. The interview with Gaelius could occur any time before the coup, and if it took place during the coup preparations, it would feel much scarier and more threatening. Then, after the interview with Gaelius, instead of being teleported back to wherever you happened to be when the escort grabbed you, you could just be thrown out the front door of the palace. ![]() Perhaps another way of handling it would be to have the mandatory visit to the palace not take place as soon as you leave Domitius Ulpius, but require a first visit to the palace quarter as a precondition. So that means my visit to the palace quarter under my own steam is really my second visit, and the palace is a place I am probably looking to avoid showing my face near. The way I see it, if it's your first visit, your character will see the palace for the first time and, being. If I find him, I get dragged to the palace for a tete-a-tete with Gaelius. I still wish you weren't forced to jump to the palace end of the street the first time you enter the palace quarter if you're only planning on visiting Senna and Lorenza near the opposite end. When arriving in Maadoran for the first time I don't rush to the Commercium right away: I look for Domitius Ulpius. It's unlikely that he or she would be very business like about it.Įither way, it's not a big deal and you can go back (takes what, 10 seconds?) and talk to Serenas or Lorenza. Originally posted by Vince:The way I see it, if it's your first visit, your character will see the palace for the first time and, being a country bumpkin, would want to come closer to marvel at the sights. So he really didn't want to put in another appearence at the palace, let alone pay money for a pass, especially when he was trying to move around as discreetly as possible so he could recruit conspirators for a coup). (My character's first visit to the palace quarter under his own steam happened after he had talked to Domitius Ulpius and been dragged to the palace for an interview by Gaellius' guards. ![]() Perhaps this screen (and the ones that follow it) should be triggered by approaching the palace for the first time, rather than by just entering the palace quarter? Approaching the Daratan compound in Teron works that way, so shouldn't this be similar? The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees. The problem is that you may not have any reason to want to buy a pass at that particular moment, nor does it even make any sense for your character to be at that side of the palace quarter. The Age of Decadence is a turn-based, hardcore role-playing game set in a low magic, post-apocalyptic fantasy world. The first time my character enters the palace quarter through the arch he is confronted with this screen:īut what I do find a little puzzling is that on your first visit you may not be trying to go to the palace, and if you click on 'continue', you'll find yourself milling about in front of the palace waiting to get in, and you'll be given an opportunity to buy a pass from someone else who happens to be standing there.
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